Artificial Intelligence & Intellectual Property
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In recent months, new artificial intelligence tools have garnered attention, and concern, over their ability to produce original work. The creations range from college-level essays to computer code and works of art. As Stephanie Sy reports, this technology could change how we live and work in profound ways, in the video publishsed on Jan 10, 2023, by PBS NewsHour, as “Advances in artificial intelligence raise new ethics concerns“, below:
In order to respond to some of our readers’ curiosity regarding copyright law with respect to artificial intelligence, I am posting these videos below to help us all to better understand the current stage of AI and how the British government/Parliament is addressing this issue. Who better to answer that question than Ai-Da, the world’s first artist robot that has made headlines for its incredible paintings and sculptures – not least a portrait of the Queen to celebrate the Platinum Jubilee earlier in 2022. Ai-Da Robot gives evidence at the House of Lords as part of its A Creative Future inquiry, examining potential challenges for the creative industries and looking at how they can adapt as tech advances, in the video published on Oct 11, 2022, by Sky News, as “AI robot Ai-Da gives evidence to House of Lords inquiry“, below:
For better understanding of Digital Markets Act, please refer to the excerpt, in italics, below:
Regulation (EU) 2022/1925, commonly referred to as the Digital Markets Act (DMA) is an EU regulation that aims to make the digital economy fairer and more contestable. The regulation proposed by the European Commission in December 2020[1] was signed into law by the European Parliament and the Council of the EU in September 2022.[2] It entered into force on 1 November 2022 and will become applicable, for the most part, on 2 May 2023.[3]
The DMA intends to ensure a higher degree of competition in the European Digital Markets, by preventing large companies from abusing their market power and by allowing new players to enter the market.[4] Once implemented, it will establish a list of obligations for designated Gatekeepers and in case of non-compliance, there will be enforced sanctions mechanisms, including fines of up to 10% of the worldwide turnover.[5][6]
This regulation targets the largest digital platforms operating in the European Union. They are also known as “Gatekeepers” due to the “durable” market position in some digital sectors and because they also meet certain criteria related to the number of users, their turnovers, or capitalisation.[1][6] Even if the list of Gatekeepers has not been released yet, “Big Tech” (Alphabet, Amazon, Meta, Apple, Microsoft) are likely to be the main subjects of the act, but not the only ones.[5][6]
The list of obligations would include prohibitions on combining data collected from two different services belonging to the same company (e.g. Facebook and WhatsApp[7]); provisions for the protection of platforms’ business users (including advertisers and publishers); legal instruments against the self-preferencing methods used by platforms for promoting their own products (preferential results for Google’s products when using Google Search[8]); articles concerning the pre-installation of some services (Android[9]); regulation related to bundling practices; provisions for ensuring interoperability, portability, and access to data for businesses and end-users of platforms.[5][10]
According to the European Commission, the main objective of this regulation is to regulate the behaviour of the Big Tech firms within the European Single Market and beyond.[11] The Commission aims to guarantee a fair level of competition (“level playing field”[11]) on the highly concentrated digital European markets, which are often characterised by a “winner takes all” configuration.[6]
The DMA covers eight different sectors and they are also known as Core Platforms Services (CPS). Due to the presence of Gatekeepers who, to a certain degree, affect the market contestability, the CPS are considered problematic by the European Commission: online search engines (e.g. Google Search); online intermediation services (e.g. Google Play Store, Apple’s App Store); social networks (e.g. Facebook); video sharing platforms (e.g. YouTube); communication platforms (e.g. WhatsApp, Gmail); advertising services (e.g. Google Ads); operating systems (e.g. Android, iOS); cloud services (e.g. Amazon Web Services).[1][10]
Incredible advances in AI and robotics, with Elon Musk, in the video published on May 1, 2022, by Digital Engine, as “Stunning new AI “could be conscious” – with Elon Musk“, below:
Artificial intelligence is helping humans make new kinds of art. It is more likely to emerge as a collaborator than a competitor for those working in creative industries. Film supported by Mishcon de Reya, in the video published on Apr 7, 2021, by The Economist, as “How AI is transforming the creative industries“, below:
Join Hudson Institute Legal Fellow Devlin Hartline and expert panelists Ryan Abbott, Hodan Omaar, and Paul Reinitz for a discussion on recent developments at the intersection of artificial intelligence (AI) and intellectual property. AI is a beneficial tool for the development of new technologies such as autonomous cars or genetics research. It is likewise valuable in the creative industries, where it improves the workflow and opens up new possibilities in the artistic process. However, AI also raises novel issues regarding intellectual property (IP), such as claims of AI-based inventorship and authorship or the use of copyrighted works to train an AI. Courts, commentators, and policymakers are exploring whether AI fits comfortably into our existing IP system or if new rules are needed to safeguard incentives for innovators and creators that use AI. The panelists will discuss how IP law has evolved in response to these technological advances and will consider the policy implications of various proposals to accommodate AI-based creative innovation, in the video published on Feb 22, 2022, by Hudson institute, as “Artificial Intelligence and Intellectual Property“, below:
Sector Head, Technology, Media & Entertainment, Jackson, Etti & Edu Ngozi Aderibigbe speaks on how Intellectual Property laws will be influenced by Artificial Intelligence. She gave this speech at the third edition of Techpoint Inspired held on June 1, 2019, in the video published on June 7, 2019, by Techpoint Africa, as “The Future: Artificial Intelligence and Intellectual Property rights by Ngozi Aderibigbe“, below:
Join Ben and Dan of the MIT TLO to learn about Artificial Intelligence (AI) and the challenges and alternatives to patenting AI. They will also walk you though examples of AI patents and helps answer the question of “Who is the Inventor?” in the video published on Jan 21, 2022, by MIT TLO, as “Patent (and Other) Protection Available for Artificial Intelligence (AI) – Related Inventions“, below:
There are unique considerations related to licensing of data for machine learning which organizations of all sizes and sectors need to be aware of in the context of technological advancement and increased regulation. This webinar will explore these considerations and in particular will examine a model for licensing which was uniquely developed by presenters at this session. Join us for a 60 minute session where industry thought leaders will look at: • the rationale for developing the Montreal Data License • the general framework for this License • the benefits associated with a standardized licensing model and in particular the Montreal Data License framework; and • how organizations should approach data management and governance to support such licensing opportunities, in the video published on Dec 5, 2022, by Digital Technology Supercluster, as “Data Licensing for AI“, below:
In this video Ben Stickland, the founder of Alliance Software, explains some key intellectual property concepts such as owning the rights and the license to a piece of software. He talks also about how you can secure control of your software or product, in the video published on Mar 14, 2017, by Alliance Software, as “Learn About Intellectual Property and Software Development“, below:
Much needs to be addressed before A.I. will be taking us into a world beyond our imagination…
To get a feel for what and where AI can take us into the future, below:
This video explores the timelapse of artificial intelligence from 2030 to 10,000A.D.+. Watch this next video about Super Intelligent AI and why it will be unstoppable, in the video published on Sep 3, 2022, by Future Business Tech, as “FUTURE OF ARTIFICIAL INTELLIGENCE (2030 – 10,000 A.D.+)“, below:
The timelapse story of future gaming starts when artificial intelligence takes over building the games for players – while they play them. And human brains are mapped by virtual reality headsets. This artificial intelligence sci fi documentary also covers A.I. npc characters, Metaverse scoreboards, brain to computer chips and gaming, Elon Musk and Neuralink, and the simulation hypothesis. Taking inspiration from the likes of Westworld, Ready Player One, Squid Game, and Inception, in the video published on July 16, 2022, by Venture City, as “FUTURE TIMELAPSE: How A.I. Will Control Video Games (..and Humans)“, below:
Gathered, written, and posted by Windermere Sun-Susan Sun Nunamaker More about the community at www.WindermereSun.com
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